Objects and energy fields in realspace have effects on bodies in hyperspace. From the viewpoint of hyperspatial travellers the ordinary subluminal phenomena of the galaxy manifest themselves in a different form, just as a ship in hyperspace appears to have peculiar characteristics from the vantage of observers in realspace. The influence of realspace masses in hyperspace is known as the hyperspace mass-shadow effect. Collision with the shadow of a macroscopic object is catastrophic and usually fatal.
Subluminal objects can interact with objects in hyperspace. Therefore the reverse must also be true. The realspace object involved in a superluminal collision will also suffer destructive effects, though the detailed kinematics of superluminal collisions are not as straightforward or amenable to human intuition as interactions between ordinary bodies...
...Ships destroyed in hyperspace are never known to return their debris to realspace, and ships which experience accidents while jumping in or out tend to leave very little wreckage.
From Wes:
Om, I agree with you but for one point regarding that hyperspace article.
It mentioned that all things in realspace cast shadows into hyperspace - the bigger the object in realspace, the bigger the shadow. A ship would cast a small shadow. An object traveling in hyperspace would have little to no effect on a small object in realspace, at least according to my reading. However, a large object, such as a planet or star, would cast a large shadow and could destroy a ship in hyperspace.
Wes, I think of it like this (and it is a simplistic way to think about it). But when you know when you see a movie and they speed up the camera, everything seems to turn blurry. That is how things are perceived when you move as fast as the camera is showing. This analagy is not the best because if you were running that fast, you would imagine yourself moving out of the way of stuff. But, for this excercise, if you were moving as a SW ship in hyperspace, let's say you are moving as fast as a camera projects, with everything a blurr but you are on a set course.
In this way, a brick wall in your way will be perceived as blurry as everything else as fast as you are moving.
In the quoted article, it states:
Objects and energy fields in realspace have effects on bodies in hyperspace.
In my opinion, a brick wall is a brick wall no matter how it is perceived the faster you go. Just because you are moving faster does not mean it suddenly becomes a mist of gas that you can pass through.
From the viewpoint of hyperspatial travellers the ordinary subluminal phenomena of the galaxy manifest themselves in a different form, just as a ship in hyperspace appears to have peculiar characteristics from the vantage of observers in realspace.
Now, you, moving as fast as a camera and seeing the environment around you as a blur, just because they are blurry does not mean their attributes or characteristics change. Just as a person standing still as you zoom by may see you as a blurr or, may not see you at all, just evidence of your passage, but that does not mean you are also gaseous. Maybe full of gas but still solid state :p .
The influence of realspace masses in hyperspace is known as the hyperspace mass-shadow effect.
Instead of calling those things blurs, they are called mass shadows.
Collision with the shadow of a macroscopic object is catastrophic and usually fatal.
Here is where we differ, I think. What is a macroscopic object? You seem to interpret them as only being planetary bodies. I sort of view them as anything other than microscopic.
The definition of macroscopic (according to dictionary.com):
1. visible to the naked eye. Compare microscopic
2. pertaining to large units; comprehensive.
I can see that perhaps you could use the second definition to make your statement below:
Based on that article, I was not concerned with the Cree'Ar fleet but rather with the planet. Each Cree'Ar ship would have little to no effect on a ship in hyperspace, whereas a planet would.
Hence why I mentioned crashing into the planet.
You see, I believe that all things have a mass shadow (ships, fighters, space stations) but I do not believe the footprint of the mass shadow is enough to cause premature hyperspacial terminus (ie: for hyperdrive safeties to click). Otherwise, why would you need a ship specifically designed to interdict others?
So, my questions to you, then, is this:
How hard did you really think about this?
Do you want to set precident here?
Do want to say that ships going at lightspeed
can pass through any object other than planets?
The implications, I think, are staggering:
This would mean there is no point to minefields if ships going lightspeed can simply pass through them.
This would mean there is no point to a defensive fleet that travels any distance outside a mass shadow or even to have pickets if an incoming fleet travelling at lightspeed can simply fly through them unhindered to strike at the planet proper.
Fighters can go through starbases to avoid incoming fire and to attack the opposite side if they make the jump then?
There would be no point to surrounding an enemy fleet if, all they have to do is jump to lightspeed to pass through the enclosure.
This would mean the Coalition defeat by TNO hands at Corellia could have been avoided if Dolash simply hyperspaced away since TNO had surrounded his fleet, yes?
Wouldn't that mean that all Han Solo had to do when the Falcon was in a tractor beam from the Death Star was make a jump to lightspeed and his ship would go through the Death Star undamaged?
Personally, I don't think it works the way but that is just my opinion.
What do you think?
***
Oh, and one other thing - the only thing that's actually being manipulated by a Sith is the pilot's station. The others are in a Force meld with that Sith, using their powers combined to strengthen his own senses so he can maneuver around obstacles.
The point was, you are using untrained people at the Helm of your flagship. Untrained at piloting an Imperial Capital vessel. Basically, what you seem to be saying is that you disconnected the communication between the Navigation Pit and the Helm Pit so that your one Sith can be Both navigator and Pilot and control the ship accordingly and the rest of the 11 Sith were "force sensors" and sent what they sensed via force-meld to the 1 Sith acting as pilot and navigator.
Does an Imperial Capital warship only needs one pilot? I always thought there were more and that there was an entire section on the bridge was dedicated to Helm control, Navigation, Weapons, Sensors, etc... but I could be wrong.
And yes, I forgot to mention that the slave rig was disabled - I'll disable it at the beginning of my next post. Besides, it was a jury-rigged slave circuit (which is why some ships are going to be lost on the way in) that linked only the piloting controls of the fleet.
If you wish to say that the controlling signal from the flag to the rest of the fleet cut off so the fleet can act independently, that is one thing. The circuitry is still there.
If you wish to say that the entire circuitry you jury-rigged has been ripped out of the computer banks of every ship in your fleet immediately upon arrival into realspace, then you really just set a precident that Imperial Capital vessels can easily be jury-rigged with slave circuitry and remote controlled.
There are consequences to actions, no?
You did not state that only the piloting controls were slave-rigged. The impression was that everything was given the fact that your fleet immediately opened fire as one unit with "thousands of turbolaser shots" heading for Cree Ar 5 seconds after their jump completed. 5 seconds? Did they blind fire?
The implication being that the ships were still slaved and it was more than just the piloting controls.
But, yes, the nature of the slave circuit jury rigging and if it is disabled or not is something you can mention in your next post. If not, it is reasonable to presume that the slave circuit is still functioning.
But the Genie is out of the bottle. Obviously, at least an Imperial Capital Warship's propulsion system can be jury-rigged with as a slave quite easily.
And (my assumptions working again - they kill me!) I assumed that as soon as they exited hyperspace the pilot station was again given over to the Tyrant's pilot.
The thing is, we can assume if a ship is flying, it is manned. We can assume you have pilots in your Helm Pit directing your ship. But when you make a point to do something out of the norm (ie: putting a Sith in the Helm Pit), it is reasonable to assume that situation continues until you say otherwise. We do not (or should not) presume to undo what you made a point to state.
You see, Ahnk, myself and others cannot respond to what you intend to do, we can only respond to what you've done. We can only respond to what you've written.
What you've written is: The Sith are piloting your flagship, your fleet is slaved to your flagship, the Sith are in meditation mode after having been asked if they can do 'battle meditation'.
Which invariably means the minds of your men in your fleet are about to be dominated by the will of the Sith but since you have not stated the battle meditation has started, that has not happened yet.
But none of this "the Sith begin battle-meditation but are as gentle as kittens to Wes Vos's beloved SS". If the Sith are not dominating those minds then it is not Sith Battle Meditation. That would also mean your Sith are running the battle.
You specifically mentioned using the Sith Technique and every battle-meditation used by a Sith was with them leading and directing the battle, not deferring to some non-force user for instructions.
Of course, if you find an instance of a Sith deferring to another then I shall retract my statement and opinion and bow to your superior point.
And, for future posts, I don't mind saying you have to exit hyperspace to change vectors. However, in the interest of storyline purposes, since it's already written and done and since I relied on my interpretation of those articles and books for the idea of steering in hyperspace, can we let that one post stand (grandfather it in, so to speak)? Otherwise, the whole point of the last post is nil, since the entire assumption (which, if what you say is true, the naval officers on board the Tyrant would have told Wes was a problem, logically) was that you could steer in hyperspace.
Well, you do not have to say you've changed vectors when you go from planet to planet. The anomalies were designed to have you stop, change vector, jump, stop, change vector... and if you did that, the Cree Ar would see you coming and be ready to overwhelm you when you finally arrived at your destination.
The jump from just outside the system to your location would only be one jump without the obstacles so, by removing your safeties, you made your destination in one jump. It just cost you because you removed the safeties.
The whole point of the last post is not nil. Perhaps the point of your OOC strategy is now nil but not your post.
Whether you can steer in hyperspace or not is immaterial. You jumped with the safeties off and I am sure your naval officers would have told the General of the dangers in that. That did not stop him.
When you jury-rigged your ships with slave circuits, I am sure your naval officers also warned the General of the dangers and that some ships could be lost (which you OOC said there were given the jury-rigging) and the General still went ahead.
I am sure the General's XO would have warned his General of the dangers of having the fleet's mind dominated by Sith of unknown character (If the General trusts Skygge, does that trust extend to her apprentices given the backstabbing nature of the Sith? Are they reliable? Have these Sith ever been in battle performing a battle-meditation?) It's like putting a recruit at a critical station trusting him to perform like a pro because he went to school and read how to do it in a book. There is a difference in knowing the fundamentals of thing, being trained to know how to perform it and actually doing it under live-fire, and we all know the dangers of that, yes?
So, I am
sure the General would have been warned but he still went ahead and promoted the Sith to 'Captain of the Pilot Pit' and let them do their force-meld. Will he let it go as far as a full battle meditation? That would be interesting to see.
Likewise, then, we can say that your naval officers would have also warned the General about the ability to steer a ship in lightspeed and the danger of running into ships you cannot avoid.
Perhaps the Sith said he could do it since Sith are stuck-up nimrods but found, SINCE HE'D NEVER FLOWN AN IMPERIAL CAPITAL WARSHIP that 'hey, the ship cannot do that'!
We assume that secondary officers or those officers in the know are going to warn, suggest, whatever... but the thing is, the General, the Grand Admiral, the Regent, or Emperor is always going to do what they want to do because they believe or think a certain way.
It either works or it doesn't. If it doesn't, that is something the character lives with.
Kaine was defeated that way, Telan had a defeat, Zell was defeated that way and Hyfe is missing because he believed/thought a certain way. This applies to anyone who has suffered defeat.
Does this happen to everyone else but General Wes Vos?
In any event, it is presumed the SS took losses with these different decisions but it is also presumed that the General felt them acceptable. Or, if he doesn't, he's learned something and will now try to extricate himself from the position he is in.
The nature of that position I leave to you and Ahnk.