1) Assessing damage.
This is something that I think most fleeters have tried to sort out in the past, but I really do think there needs to be a better system of working out actual, damage.
A lot of the arguments (not all, granted), seem to at least start with usually some dispute over , who done 'X' amount of damage to who.
Generally , it takes a mod to step in and try to give a balanced judgement on this issue in nearly every single major fleeting entanglement.
The fact that there is no set 'system' to determine this , does mean at times damage becomes a very grey area , its this lack of clarity that usually ends up in loads of OOC topics and arguements.
Of course, in an ideal world , we would like to say. "just role-play it out" ...but from my experience, and from what I can see, I'm not sure its working. Its these small things that (IMO) I think puts people off fleeting sometimes.
I've seen threads in the past where damage assessing just boils down to who can argue best in the OOC forum, rather than, what is roleplayed. (which to me is more important).
To me this just drags everything out, and adds to the whole "I've got a bigger fleet than yours, therefore I win by default' syndrome.