The problem with not being able to use ships for a thread if they happen at different times is that he can tie up a ridiculously large amount of my forces (In fact, all of my forces) with just a single ship (In this case, it's an SSD, but you get the point) and then attack me elsewhere at a 'later date' and I would have nothing to defend myself with, because the other forces 'may or may not have' survived.
That is exactly correct. That can happen. That is why you do not simply put ALL of your combined fleet into defending a single planet. It is a viable strategy to tie up an enemy's fleet pinning it to a planet and attack elsewhere. That is why you have to be judicious about your deployments.
So what happens now? If you lose at Tammar then ALL your posts in Kubini are invalid.
It is not right to make the Union roleplay out against what can be phantom ships.
The force at Tammar is unspecified in size (as the rules now allow, right?) so I made sure to include in the Kubindi thread that this commander and his forces arrived too late at Tammar for the outcome of that battle without listing just what happened at that battle. A single battlegroup give or take probably wouldn't tip the outcome of the battle at Tammar, so I felt this sounded more or less reasonable.
So then you are not engaging the "same" ships at Tammar and kubini. Kubini ships are simply a break-away portion of the main group at Tammar then?
If that is the case then ok.
I was thinking you had (say) 10 ships at Tammar and attacked with all 10. And then use those same 10 to attack Kubini.
Postscript: I went over the damned post again and found your Tammar reference. Despite your calling it an Azguard Fleet, I can see where it has come from Tammar.
So if the problem is me firing on the Dreadnought for two posts, here is my quote:
"Then, like a bowling ball, a huge lump of matter came crashing down to the ground amongst them, breaking apart and tearing Necrotroopers in its' descent! Above, the defenders turned and saw the pursuing Longswords had arrived, and the Projectors laid terrible waste to enemy numbers as Kris starfighters strafed the Necrotrooper formations."
A huge lump of matter describes a Projector shot from the a Longsword - a Kris's shot would be much smaller, more like an actual bowling ball. This I thought signified that the Longsword arrived shooting.
As such, the enemy was under fire by a half-dozen frigates.
*sigh*
This is the meat of your quote:
a huge lump of matter came crashing down to the ground amongst them, breaking apart and tearing Necrotroopers in its' descent
Came crashing down where? The Dreadnaughts? No.. the ground. Your words. Breaking apart what? Dreadnaughts? No. Necrotroopers.
You totally ignored the ships.
I admit, I admit, I don't know just what ships can enter the atmosphere - and, I also admit, that my assumption here was since the Longsword is of the same class as the Dreadnought, it could very well be able of atmospheric flight.
If the Longsword is an R&D of the old system, then your writeup should say whether or not it's atmospheric. If it's not, then you are misusing an R&D.
If the Longsword is an R&D of the new system, we need to look at your 500 word rp and see if you gave it atmospheric flight capabilities. If you did not, then you are misusing an R&D.
However, for the RP purpose, since your damages were taken by Thrax IC it doesn't matter. It is Thrax's responsibility to check up on stuff like that.
Sometimes it's hard to remember or guess just what needs to be said, and what can be assumed. It is assumed the ship probably has fire extinguishers, but it is not assumed it has weapons, so those have to be stated. This might be a problem, but it is the source of my assumption.
It can be assumed your ship has fire extinguishers (like weapons). It just isn't assumed you are using them until you, in fact, use them.
So, because the ship was under fire for two rounds, I assumed by the second round it'd be melting and ruinous.
Personally I am not convinced of this. Show me the Post number and quote me where you are shooting the ships (not the ground troops).
Estro and I debated over AIM about the falling-in thing - I had always been of the opinion that blasting a hole straight through the crust was too much to do in one round (though it was ruled fair), and even he insisted the hole would be small, which is why I said:
"the central wreck of the starship was sucked down into the hole."
Your city cannot be that far down because in the time it took for Thrax's ships to enter
atmosphere to begin landing soldiers, your guys moved from city (where you were carrying out your ruse of medical aid) to near mouth of tunnel to surface.
The repelers will have less distance to travel (going down) than your soldiers moving through tunnels to surface (see the crude illustration). He doesn't have to bore a hole to create a tunnel. He only needs to explode a hole to knock your city's roof in.
I was careful to specify the central wreck - during the preceding paragraphs, I describe that the midsection of the ship was becoming a melted, blasted, battered slag-heap in the middle of the ship, and as the ship is a somewhat rectangular/oblong shape, it'd be that middle section that'd fall down the hole.
Let's look at this shall we?
The blistering fire from above was turning the outer armor of the ship to liquid metal, which ran off in sheets - but still, the ship remained. Getting desperate, a Particle Projector Cannon was levelled downwards from one of the Longswords, and fired.
The lump descended at a terrible speed, splashing into the molten armour and compressing the center of the enemy dreadnough. Suddenly, with a terrible, twisted metal sound, the Dreadnought began sinking inwards. Metal twisted and cracked, the high-pitched shriek of distress audible from the air. Before their eyes, the ship sunk into the hole, tearing as more weight and more broken parts ended up sliding in.
So the ship is already sliding in. All of the ship it seems.
A second Projector shot made it all the way through the Dreadnought, tearing itself up inside. Finally passing a tipping point, the central wreck of the starship was sucked down into the hole.
This is just a reiteration of what is already going on. The ship is sliding into the hole. You mention pieces breaking off and sliding into the hole. It is again stated that the central ship goes into the hole but we already know that. And only the inside is torn up. Not the outside. This actually helps your next case.
Now, from that line springs my assumptions about the conclusion of this current part of the battle - firstly, that the bridge would be separated from the reactor, or too damaged to give any order to set it off. The reactor might not even be in the city, if it was in the back third of the ship.
No. Forget that bridge, reactor whatever thought you had. From what you write, the ship (especially the center) has crashed into the city.
What calls the self destruct into question is A. the crash itself B. the second projector shot that tears up the inside of the ship. What would function?
Still, as I thought in my conclusion, the fact that this is the first instance of your actually shooting at the dreadnaughts on surface, his shields would be taking the brunt of the damage in this post.
Secondly, that the wreck lands on the enemy. The big assumption here was where they were landing in the city - I assumed on a road, or something clear and flat, because landing on top of a building would make their deployment difficult. So, the Dreadnough chunck falls down and splatters them to the road, causing minimal damage to the surrounding buildings (Maybe enough to collapse those damaged by their previous bombs, though.)
Since no details of the city is given except that it is underground and connected by tunnels, where it hits is irrelevant. That it squashes necrotroopers is a given since they are repeling. The fall would probably hurl some necrotroopers across the city where they'd fall to their death somewhere...
I still think a burning ship falling on a city would do more than scorch a street though. But that is just me.
Thirdly, that this cuts short the majority of their attack plans. Yes, it was going back in time - it would have been better, had I thought of it, to describe instead the actions of my soldiers running concurrent to their attacks on the various installations. I was irritaited that he would somehow immediately know where we'd store a map with the secret location to Azguard on it, without so much as one source, spy, city map, or anything.
First of all, he only said he got a map of GC territory but it is unspecified what territory. I do not recall him saying anything in the thread involving Azguard at all.
For the record, I did argue that post 9 was too long, and was shut down, both here and on AIM.
Where were you shut down here? I only recall giving the opinion considering troops landed since I saw no evidence of your orbital ships shooting down at the dreadnaught except in that one post. I figured it would live long enough to land some troops (which you proceeded to squash most of anyway.) But not anything further.
And if someone shuts you down on AIM. Stop talking to them on AIM. And if the situation is something you cannot live with, then do not post until it resembles something you can live with.
My post 10 was under protest, still in heavy disagreement to the situation, which was why it consisted of me doing a concurrent action that cut his plan off neatly.
Given that there is a post 11 up, I don't see that anything is under protest. It seems Thrax decided he could live with it.
I stand by what I've reasoned so far - I did say that I was firing,
Yes you did. At necrotroopers.
I fired for two turns with a great deal of fire against two unsupported, static targets.
I saw no evidence of this but I admit I could be blind. Point the post to me and I'll change my tune.