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In any event, the trip could conceivably last for several hours if not a day or two depending on just how far the BDE wormhole is taking their fleet and depending if the Victory remains in the wormhole the entire time.
OS: In a world of bon-bons, you are a twinkie.
Ahnk: God damn you, I am Count Chocula and you know it.
I'm not spending my anniversary night thumping my head against the wall. - Damalis, on Moderating TRF
Then tell him you want it harder, damnit! - Ahnk, on Damalis
only the artificial opening into an existing wormhole
OS: In a world of bon-bons, you are a twinkie.
Ahnk: God damn you, I am Count Chocula and you know it.
I'm not spending my anniversary night thumping my head against the wall. - Damalis, on Moderating TRF
Then tell him you want it harder, damnit! - Ahnk, on Damalis
The wormhole is creates is not artifically sustained. It has a natural cycle. The Abirter opens an entrance and an exit to the conduitSo the wormhole is opened at one end but if the arbiter does not go with the fleet there is nothing to open the other end and so the fleet is trapped?
If it were destroyed while creating a wormhole then it would damage any ships trying to enter it. If destroyed in a wormhole, it would not be innundated, it would expand as the dark matter forced it further open. Like penetration, it's tight when you slide in, but once you add juice, it's easy sailing.forced "what" further open? wormhole? entrance? exit? Exploding Dark Matter forces an opening then?
I've got it now. I didn't see his last post to my question. My bad.
Then once the orifice is opened, no one has the power to actually close it. It will die on it's own.
1. When the wormhole dissolves/closes naturally what is the effect to ships remaining (trapped) inside?
2. How long the wormhole can remain open naturally?
Logic suggests that the wormhole can remain open for at least long enough for Cree Ar to travel from one end of the galaxy to the other and that this process is constant.
You purposefully trap your ships in a "pocket" and hope the arbiter opens the exit at the exact moment necessary to bring your ships to their desired destination.
Either way there are consequences to consider.
So the wormhole is opened at one end but if the arbiter does not go with the fleet there is nothing to open the other end and so the fleet is trapped?
Or
Is the dark matter released enough to open an entrance and an exit after the wormhole naturally forms?
I don't really care either way, but it would be nice to know.
forced "what" further open? wormhole? entrance? exit? Exploding Dark Matter forces an opening then?
Your fleet that is listening but not visible. They are in a wormhole then and need an arbiter to form an exit.
Motion: This means your fleet can remain at rest in a wormhole and that the wormholes are nothing more than a naturally occuring corridor.
Sensors/Comms: It also means that some sort of rudimentary sensors and communications can take part within the confines of the wormhole and probably (if you are monitoring [I haven't checked this.. but you'd almost have to be]) signals can come and go through the wormhole.
Granted only your comms are working because you have the gravity manipulation thingies on which would automatically cut any intercepting of our signals since you are playing havoc with our broadcasts.
I was thinking the motion was perpetual within the wormhole and that it naturally moved stuff faster than light (15x faster).
But if that was the case, then you wouldn't be able to "monitor" our situation .. you'd be coming in super fast and the arbiter would need to make an opening exactly at the right space and time or you'd overshoot and be 4 500 000 kilometers away in a second.
So then you can be at rest.
Which also means for every "group" of ships you have 1 arbiter. (for reinforcement in my mind even though you are probably saying "duh").
Which brings us to BDE's ships.
OS: In a world of bon-bons, you are a twinkie.
Ahnk: God damn you, I am Count Chocula and you know it.
I'm not spending my anniversary night thumping my head against the wall. - Damalis, on Moderating TRF
Then tell him you want it harder, damnit! - Ahnk, on Damalis
OS: In a world of bon-bons, you are a twinkie.
Ahnk: God damn you, I am Count Chocula and you know it.
I'm not spending my anniversary night thumping my head against the wall. - Damalis, on Moderating TRF
Then tell him you want it harder, damnit! - Ahnk, on Damalis